Database changes have finished applying - please report any issues you're (still) seeing to support@shoutwiki.com.
Trait
From Project Hospital Wiki - made for players by players.
Jump to navigationJump to search
Each staff member you employ is unique, possessing a number of traits that change how they work. Some traits are hidden, and can be revealed by paying the hiring agency $1,000 to reveal them (already employed staff). According to game files, these traits can be positive, negative or "double-edged" (they can help or hinder depending on how you use the staff in question).
Positive Traits[edit | edit source]
Icon | Trait | Description | Effect |
---|---|---|---|
Good Boss | Improves satisfaction of supervised colleagues every morning. | Staff satisfaction bonus "Good Boss", +2 satisfaction | |
Fast learner | Can level skills much faster | ||
Spartan | All needs are reduced much slower. | ||
Scholar | Uses free time to study. | ||
People person | Reveals hidden perks of people after interacting with them. | ||
Gamer | Resting is much faster. | ||
Practical diagnoses | 20% bonus experience to diagnoses skill, after successful diagnosis. | ||
Restzistance | Rest levels decrease slower. | ||
Clean feet | Very clean shoes. Does not make the floor dirty. | ||
Hard worker | Does not take free time breaks. | ||
Loyal | Takes 20% less salary when leveling up. | ||
Comforting | Does not cause discomfort during examinations. | ||
Diagnostic Genius | Extra talent for diagnoses! | ||
Pleasant | Gives the “nice staff” modifier after interacting with patient. | ||
Fast | Moves much faster. | Movement speed +20% |
Negative Traits[edit | edit source]
Icon | Trait | Description | Removable by training |
---|---|---|---|
Slow learner | Learning skills is much slower. | Yes | |
Long commute | Long drive from home. Can be often late for work. | No | |
Alcoholic | Will often show up late and hungover. | Yes | |
Fast metabolism | Hunger increases much faster. | No | |
Dirty feet | Very dirty shoes. Leaves dirt everywhere. | Yes | |
Fresh parent | Rest levels decrease faster. | No | |
Germophobe | Washes hands three times to be sure. | Yes | |
Unpleasant | Gives "mean staff" modifier after interacting with patient. | Yes | |
Depressed | Gives "depressed" modifier to him/her self. | Yes | |
Hedonist | Spends twice as much time enjoying food. | Yes | |
Slow | Moves much slower. | Yes |
Double-edged Traits[edit | edit source]
Icon | Trait | Description |
---|---|---|
Early Bird | Works much more efficiently during the day. | |
Night Owl | Works much more efficiently during the night. |