Trait

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Each staff member you employ is unique, possessing a number of traits that change how they work. Some traits are hidden, and can be revealed by paying the hiring agency $1,000 to reveal them (already employed staff). According to game files, these traits can be positive, negative or "double-edged" (they can help or hinder depending on how you use the staff in question).

Positive Traits[edit | edit source]

Icon Trait Description

Good Boss Perk.png

Good Boss Improves satisfaction of supervised colleagues every morning.

Fast Learner Perk.png

Fast learner Can level skills much faster

Spartan perk.png

Spartan All needs are reduced much slower.

Scholar Perk.png

Scholar Uses free time to study.

People Person Perk.png

People person Reveals hidden perks of people after interacting with them.

Gamer Perk.png

Gamer Resting is much faster.

Practical Diagnosis Perk.png

Practical diagnoses 20% bonus experience to diagnoses skill, after successful diagnosis.

Restzicise.png

Restzistance Rest levels decrease slower.

Clean Feet Perk.png

Clean feet Very clean shoes. Does not make the floor dirty.

Hard Worker.png

Hard worker Does not take free time breaks.

Loyal Perk.png

Loyal Takes 20% less salary when leveling up.

Comforting Perk.png

Comforting Does not cause discomfort during examinations.

Diagnostic Genius.png

Diagnostic Genius Extra talent for diagnoses!

Pleasant Perk.png

Pleasant Gives the “nice staff” modifier after interacting with patient.

Fast Perk.png

Fast Moves much faster.

Negative Traits[edit | edit source]

Icon Trait Description

Slow Learner.png

Slow learner Learning skills is much slower.

Long Commute.png

Long commute Long drive from home. Can be often late for work.

Alcoholic.png

Alcoholic Will often show up late and hungover.

Fast Metabolism .png

Fast metabolism Hunger increases much faster.

Dirty Feet.png

Dirty feet Very dirty shoes. Leaves dirt everywhere.

Fresh Parent.png

Fresh parent Rest levels decrease faster.

Germaphobe.png

Germophobe Washes hands three times to be sure.
Unpleasant Gives "mean staff" modifier after interacting with patient.
Depressed Gives "depressed" modifier to him/her self.

Hedonist.png

Hedonist Spends twice as much time enjoying food.
Slow Moves much slower.

Double-edged Traits[edit | edit source]

Icon Trait Description

Early Bird Perk.png

Early Bird Works much more efficiently during the day.

Night Owl Perk.png

Night Owl Works much more efficiently during the night.