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Trait
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Each staff member you employ is unique, possessing a number of traits that change how they work. Some traits are hidden, and can be revealed by paying the hiring agency $1,000 to reveal them (already employed staff). According to game files, these traits can be positive, negative or "double-edged" (they can help or hinder depending on how you use the staff in question).
Positive Traits[edit | edit source]
| Icon | Trait | Description | Effect |
|---|---|---|---|
| Good Boss | Improves satisfaction of supervised colleagues every morning. | Staff satisfaction bonus "Good Boss", +2 satisfaction | |
| Fast learner | Can level skills much faster | ||
| Spartan | All needs are reduced much slower. | ||
| Scholar | Uses free time to study. | ||
| People person | Reveals hidden perks of people after interacting with them. | ||
| Gamer | Resting is much faster. | ||
| Practical diagnoses | 20% bonus experience to diagnoses skill, after successful diagnosis. | ||
| Restzistance | Rest levels decrease slower. | ||
| Clean feet | Very clean shoes. Does not make the floor dirty. | ||
| Hard worker | Does not take free time breaks. | ||
| Loyal | Takes 20% less salary when leveling up. | ||
| Comforting | Does not cause discomfort during examinations. | ||
| Diagnostic Genius | Extra talent for diagnoses! | ||
| Pleasant | Gives the “nice staff” modifier after interacting with patient. | ||
| Fast | Moves much faster. | Movement speed +20% |
Negative Traits[edit | edit source]
| Icon | Trait | Description | Removable by training |
|---|---|---|---|
| Slow learner | Learning skills is much slower. | Yes | |
| Long commute | Long drive from home. Can be often late for work. | No | |
| Alcoholic | Will often show up late and hungover. | Yes | |
| Fast metabolism | Hunger increases much faster. | No | |
| Dirty feet | Very dirty shoes. Leaves dirt everywhere. | Yes | |
| Fresh parent | Rest levels decrease faster. | No | |
| Germophobe | Washes hands three times to be sure. | Yes | |
| Unpleasant | Gives "mean staff" modifier after interacting with patient. | Yes | |
| Depressed | Gives "depressed" modifier to him/her self. | Yes | |
| Hedonist | Spends twice as much time enjoying food. | Yes | |
| Slow | Moves much slower. | Yes |
Double-edged Traits[edit | edit source]
| Icon | Trait | Description |
|---|---|---|
| Early Bird | Works much more efficiently during the day. | |
| Night Owl | Works much more efficiently during the night. |























